I wear many hats: Podcaster, Writer, Artist, Person with a Deep Voice. I'm deeply interested in storytelling... what makes narratives work, and how we get stories to screen.
Whether it's in the form of a podcast, an interview, a written piece, or whatever the future holds, I hope find my group in the world by connecting with others who love stories. Together, let's share our enthusiasm for what brings us joy. For me, it's television. I find television to be an amazing medium, and feel lucky to live in a time when it's being used so brilliantly.
Stay tuned to this space for more info about my ongoing projects.
Extensive experience with Adobe Creative Suite, including vectorization of artwork using Illustrator, and layout work using InDesign. Familiarity with Quark Xpress, Publisher, PageMaker, and MS Office.
Document Engine 2003-2006, 2008-2016
Production Manager / Graphic Designer
Handled assorted layout and design tasks for a fast-paced, sales-oriented printing shop. Engaged with clients during the proofing process and oversaw jobs from design stages to print and delivery. Frequently consulted with sales staff concerning client needs to ensure profitable fulfillment of potential orders. Wrote and proofread ad copy for internal marketing and provided proofreading services for clients. Managed second store location, acting as a standalone store in a separate market.
New Media Consortium 2013
Conducted interviews and created program write-ups for end of project educational grant reviews.
Hole in the Wall 2006-2007
Managed bar staff and cooks for an Austin landmark. Maintained morale and efficiency in staff while keeping detailed inventory of alcohol and food. Managed booking agent and ensured consistent schedule of live music. Tracked and determined band payout based on register sales. Ordered and received inventory from a variety of suppliers.
Amy's Ice Creams 1999-2001
Production and Delivery Expediter
Assisted Head of Production Phil Clay in maintaining product inventory and delivery for multiple stores in the Austin and San Antonio area. Established weekly work schedules for 10-15 employees, as well as tracking inventory for production and product for delivery.
Charybdis Enterprises 1996-1998
Provided art assets for deadline driven video game company. Coordinated with programming teams to achieve project goals. Learned proprietary game engine software and developed work-flow to produce art assets on a short development timeline.
The University of Texas, Austin, TX B.A., Studio Art, 2001
Eagle Scout, Boy Scouts of America
Lambda Chi Alpha fraternity
Board Member, Texas NORML (501c4 charity)
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